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<channel>
	<title>Comments on: Encoding Strings to Base64 in C#</title>
	<atom:link href="http://arcanecode.com/2007/03/21/encoding-strings-to-base64-in-c/feed/" rel="self" type="application/rss+xml" />
	<link>http://arcanecode.com/2007/03/21/encoding-strings-to-base64-in-c/</link>
	<description>Making Microsoft .Net Development Magical</description>
	<lastBuildDate>Thu, 17 May 2012 06:40:43 +0000</lastBuildDate>
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	<item>
		<title>By: bodo83</title>
		<link>http://arcanecode.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-30726</link>
		<dc:creator><![CDATA[bodo83]]></dc:creator>
		<pubDate>Fri, 11 May 2012 12:41:22 +0000</pubDate>
		<guid isPermaLink="false">http://arcanecode.wordpress.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-30726</guid>
		<description><![CDATA[Please don´t use ASCII if you are using special characters as Ü,Ö,Ä because &quot;Glück&quot; for example becomes &quot;Gl?ck&quot;. So better choose the following UTF8:

String baseS = System.Convert.ToBase64String(System.Text.ASCIIEncoding.UTF8.GetBytes(&quot;Glück&quot;));
String back = System.Text.ASCIIEncoding.UTF8.GetString(System.Convert.FromBase64String(baseS));]]></description>
		<content:encoded><![CDATA[<p>Please don´t use ASCII if you are using special characters as Ü,Ö,Ä because &#8220;Glück&#8221; for example becomes &#8220;Gl?ck&#8221;. So better choose the following UTF8:</p>
<p>String baseS = System.Convert.ToBase64String(System.Text.ASCIIEncoding.UTF8.GetBytes(&#8220;Glück&#8221;));<br />
String back = System.Text.ASCIIEncoding.UTF8.GetString(System.Convert.FromBase64String(baseS));</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: decaptcher</title>
		<link>http://arcanecode.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-30681</link>
		<dc:creator><![CDATA[decaptcher]]></dc:creator>
		<pubDate>Wed, 25 Apr 2012 09:22:51 +0000</pubDate>
		<guid isPermaLink="false">http://arcanecode.wordpress.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-30681</guid>
		<description><![CDATA[hello!,I really like your writing so so much! share we communicate extra approximately your post on AOL? I require an expert on this area to unravel my problem. Maybe that is you! Having a look ahead to look you.]]></description>
		<content:encoded><![CDATA[<p>hello!,I really like your writing so so much! share we communicate extra approximately your post on AOL? I require an expert on this area to unravel my problem. Maybe that is you! Having a look ahead to look you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Charles Kincaid</title>
		<link>http://arcanecode.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-30483</link>
		<dc:creator><![CDATA[Charles Kincaid]]></dc:creator>
		<pubDate>Fri, 02 Mar 2012 00:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://arcanecode.wordpress.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-30483</guid>
		<description><![CDATA[Amazing how many folks still confuse the amount of source code with the amount of code actually run by the computer.

Arcane - It&#039;s still a great post.  Thanks]]></description>
		<content:encoded><![CDATA[<p>Amazing how many folks still confuse the amount of source code with the amount of code actually run by the computer.</p>
<p>Arcane &#8211; It&#8217;s still a great post.  Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ismael Miguel</title>
		<link>http://arcanecode.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29854</link>
		<dc:creator><![CDATA[Ismael Miguel]]></dc:creator>
		<pubDate>Sun, 28 Aug 2011 18:17:24 +0000</pubDate>
		<guid isPermaLink="false">http://arcanecode.wordpress.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29854</guid>
		<description><![CDATA[dudes, im writting this by memory...
im on my android...
by the way, the final program compiled can have the same size with or without uses, but the size of the file with the code will change...
but you all may be right:
we usually use 4kb as the default size of atribution unit...
so, those codes will result in 4kb of space on disk...
am i wrong???]]></description>
		<content:encoded><![CDATA[<p>dudes, im writting this by memory&#8230;<br />
im on my android&#8230;<br />
by the way, the final program compiled can have the same size with or without uses, but the size of the file with the code will change&#8230;<br />
but you all may be right:<br />
we usually use 4kb as the default size of atribution unit&#8230;<br />
so, those codes will result in 4kb of space on disk&#8230;<br />
am i wrong???</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Unbr0ken</title>
		<link>http://arcanecode.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29849</link>
		<dc:creator><![CDATA[Unbr0ken]]></dc:creator>
		<pubDate>Sat, 27 Aug 2011 22:41:23 +0000</pubDate>
		<guid isPermaLink="false">http://arcanecode.wordpress.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29849</guid>
		<description><![CDATA[By the way... the uses:

Using Convert;
Using UTF8Encoding.Unicode;

Are internal clases and functions of &quot;System.Text&quot; and &quot;System&quot;, By this, it cannot be declared from &quot;using&quot;, what means that the code will not work.]]></description>
		<content:encoded><![CDATA[<p>By the way&#8230; the uses:</p>
<p>Using Convert;<br />
Using UTF8Encoding.Unicode;</p>
<p>Are internal clases and functions of &#8220;System.Text&#8221; and &#8220;System&#8221;, By this, it cannot be declared from &#8220;using&#8221;, what means that the code will not work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Unbr0ken</title>
		<link>http://arcanecode.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29848</link>
		<dc:creator><![CDATA[Unbr0ken]]></dc:creator>
		<pubDate>Sat, 27 Aug 2011 22:29:44 +0000</pubDate>
		<guid isPermaLink="false">http://arcanecode.wordpress.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29848</guid>
		<description><![CDATA[Dude... the fact of add uses at the top of code, or use it just when is needed, don&#039;t make the code more compressed.

At the final, if you debug the software, you can see that the program do the same callings to the .NET Classes, so... wherever you put the class names, the code will do the same thing, with the same size.

Don&#039;t matter if have or not more chars, the callings will be the same, and that is what really matter when the program is compiled.]]></description>
		<content:encoded><![CDATA[<p>Dude&#8230; the fact of add uses at the top of code, or use it just when is needed, don&#8217;t make the code more compressed.</p>
<p>At the final, if you debug the software, you can see that the program do the same callings to the .NET Classes, so&#8230; wherever you put the class names, the code will do the same thing, with the same size.</p>
<p>Don&#8217;t matter if have or not more chars, the callings will be the same, and that is what really matter when the program is compiled.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ismael Miguel</title>
		<link>http://arcanecode.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29847</link>
		<dc:creator><![CDATA[Ismael Miguel]]></dc:creator>
		<pubDate>Sat, 27 Aug 2011 18:25:42 +0000</pubDate>
		<guid isPermaLink="false">http://arcanecode.wordpress.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29847</guid>
		<description><![CDATA[lets see...
acording to http://www.charcounter.com/ the version with useless uses have 187 chars...
this was the &quot;given&quot; text:
Using Convert;
Using UTF8Encoding.Unicode;
private static string EDCode(string Text, bool Encode)
{
return (Encode) ? ToBase64String(GetBytes(Text)) : GetString(FromBase64String(Text));
}
 
without those uses, the size is 202 chars...
the text used was this:
private static string EDCode(string Text, bool Encode)
{
return (Encode) ? Convert.ToBase64String(UTF8Encoding.Unicode.GetBytes(Text)) : UTF8Encoding.Unicode.GetString(Convert.FromBase64String(Text));
}

so, is less size is not compression, what is compression then???

check by yourself...
but there is one thing that i agree with you: &quot;same shit, diferent smell&quot;
&quot;same work, less space&quot;]]></description>
		<content:encoded><![CDATA[<p>lets see&#8230;<br />
acording to <a href="http://www.charcounter.com/" rel="nofollow">http://www.charcounter.com/</a> the version with useless uses have 187 chars&#8230;<br />
this was the &#8220;given&#8221; text:<br />
Using Convert;<br />
Using UTF8Encoding.Unicode;<br />
private static string EDCode(string Text, bool Encode)<br />
{<br />
return (Encode) ? ToBase64String(GetBytes(Text)) : GetString(FromBase64String(Text));<br />
}</p>
<p>without those uses, the size is 202 chars&#8230;<br />
the text used was this:<br />
private static string EDCode(string Text, bool Encode)<br />
{<br />
return (Encode) ? Convert.ToBase64String(UTF8Encoding.Unicode.GetBytes(Text)) : UTF8Encoding.Unicode.GetString(Convert.FromBase64String(Text));<br />
}</p>
<p>so, is less size is not compression, what is compression then???</p>
<p>check by yourself&#8230;<br />
but there is one thing that i agree with you: &#8220;same shit, diferent smell&#8221;<br />
&#8220;same work, less space&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Unbr0ken</title>
		<link>http://arcanecode.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29843</link>
		<dc:creator><![CDATA[Unbr0ken]]></dc:creator>
		<pubDate>Fri, 26 Aug 2011 23:42:44 +0000</pubDate>
		<guid isPermaLink="false">http://arcanecode.wordpress.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29843</guid>
		<description><![CDATA[&quot;Same shit, different smell.&quot;

Dude, no offense, but... the fact of add &quot;uses&quot; don&#039;t make it more compressed.

However, it is a valid code, but with unnecessarily &quot;uses&quot; added.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Same shit, different smell.&#8221;</p>
<p>Dude, no offense, but&#8230; the fact of add &#8220;uses&#8221; don&#8217;t make it more compressed.</p>
<p>However, it is a valid code, but with unnecessarily &#8220;uses&#8221; added.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ismael Miguel</title>
		<link>http://arcanecode.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29842</link>
		<dc:creator><![CDATA[Ismael Miguel]]></dc:creator>
		<pubDate>Fri, 26 Aug 2011 18:09:30 +0000</pubDate>
		<guid isPermaLink="false">http://arcanecode.wordpress.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29842</guid>
		<description><![CDATA[to reduce even more, there is one thing to do: add 2 lines

under &quot;Using System;&quot;, add this:
Using Convert;
Using UTF8Encoding.Unicode;
(...)

the function will look like this:

(...)
private static string EDCode(string Text, bool Encode)
{
return (Encode) ? ToBase64String(GetBytes(Text)) : GetString(FromBase64String(Text));
}
(...)

i hope it works...]]></description>
		<content:encoded><![CDATA[<p>to reduce even more, there is one thing to do: add 2 lines</p>
<p>under &#8220;Using System;&#8221;, add this:<br />
Using Convert;<br />
Using UTF8Encoding.Unicode;<br />
(&#8230;)</p>
<p>the function will look like this:</p>
<p>(&#8230;)<br />
private static string EDCode(string Text, bool Encode)<br />
{<br />
return (Encode) ? ToBase64String(GetBytes(Text)) : GetString(FromBase64String(Text));<br />
}<br />
(&#8230;)</p>
<p>i hope it works&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Unbr0ken</title>
		<link>http://arcanecode.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29837</link>
		<dc:creator><![CDATA[Unbr0ken]]></dc:creator>
		<pubDate>Thu, 25 Aug 2011 05:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://arcanecode.wordpress.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29837</guid>
		<description><![CDATA[I have amended the code, i think it is better to use UTF8Encoding.

private static string EDCode(string Text, bool Encode)
        {
            return (Encode) ? Convert.ToBase64String(UTF8Encoding.Unicode.GetBytes(Text)) : UTF8Encoding.Unicode.GetString(Convert.FromBase64String(Text));
        }

Regards.]]></description>
		<content:encoded><![CDATA[<p>I have amended the code, i think it is better to use UTF8Encoding.</p>
<p>private static string EDCode(string Text, bool Encode)<br />
        {<br />
            return (Encode) ? Convert.ToBase64String(UTF8Encoding.Unicode.GetBytes(Text)) : UTF8Encoding.Unicode.GetString(Convert.FromBase64String(Text));<br />
        }</p>
<p>Regards.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Unbr0ken</title>
		<link>http://arcanecode.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29836</link>
		<dc:creator><![CDATA[Unbr0ken]]></dc:creator>
		<pubDate>Thu, 25 Aug 2011 05:22:51 +0000</pubDate>
		<guid isPermaLink="false">http://arcanecode.wordpress.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29836</guid>
		<description><![CDATA[Wouldn&#039;t it be better to make the two tasks in the same function that allow it to choose what to do?

Here&#039;s a very compressed snippet:

        public static string EDCode(string Text, bool Encode)
        {
            return (Encode) ? Convert.ToBase64String(ASCIIEncoding.UTF8.GetBytes(Text)) : ASCIIEncoding.UTF8.GetString(Convert.FromBase64String(Text)); //It returns the string deciphered or ciphered, depending on the value of variable &quot;X.&quot;
        }

Regards.]]></description>
		<content:encoded><![CDATA[<p>Wouldn&#8217;t it be better to make the two tasks in the same function that allow it to choose what to do?</p>
<p>Here&#8217;s a very compressed snippet:</p>
<p>        public static string EDCode(string Text, bool Encode)<br />
        {<br />
            return (Encode) ? Convert.ToBase64String(ASCIIEncoding.UTF8.GetBytes(Text)) : ASCIIEncoding.UTF8.GetString(Convert.FromBase64String(Text)); //It returns the string deciphered or ciphered, depending on the value of variable &#8220;X.&#8221;<br />
        }</p>
<p>Regards.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ismael Miguel</title>
		<link>http://arcanecode.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29754</link>
		<dc:creator><![CDATA[Ismael Miguel]]></dc:creator>
		<pubDate>Fri, 12 Aug 2011 22:22:57 +0000</pubDate>
		<guid isPermaLink="false">http://arcanecode.wordpress.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29754</guid>
		<description><![CDATA[private string encode(string text)
        {
            return System.Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(text));
        }

this is the shortest way to encode...
it&#039;s the same but WAY much small and WAY much optimized...
question: why optimized???
answer: because i&#039;m saving 2 huge vars (one array of strings and one string) and there is only one step with 5 instructions... the original has 3 steps with 7 instructions...

        private string decode(string text)
        {
            return System.Text.ASCIIEncoding.ASCII.GetString(System.Convert.FromBase64String(text));
        }

this is how looks like the &quot;compressed&quot; function...

jeet, base64 is not for compressing but for encoding...
base64 increases the string size by 50%...
(or something like that)...
if i where you, i would firstlly encode, then compress...
zip compression is based in dictionary, so, as many times a &quot;group&quot; of bytes is repeated, the smaller the size...
try it...]]></description>
		<content:encoded><![CDATA[<p>private string encode(string text)<br />
        {<br />
            return System.Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(text));<br />
        }</p>
<p>this is the shortest way to encode&#8230;<br />
it&#8217;s the same but WAY much small and WAY much optimized&#8230;<br />
question: why optimized???<br />
answer: because i&#8217;m saving 2 huge vars (one array of strings and one string) and there is only one step with 5 instructions&#8230; the original has 3 steps with 7 instructions&#8230;</p>
<p>        private string decode(string text)<br />
        {<br />
            return System.Text.ASCIIEncoding.ASCII.GetString(System.Convert.FromBase64String(text));<br />
        }</p>
<p>this is how looks like the &#8220;compressed&#8221; function&#8230;</p>
<p>jeet, base64 is not for compressing but for encoding&#8230;<br />
base64 increases the string size by 50%&#8230;<br />
(or something like that)&#8230;<br />
if i where you, i would firstlly encode, then compress&#8230;<br />
zip compression is based in dictionary, so, as many times a &#8220;group&#8221; of bytes is repeated, the smaller the size&#8230;<br />
try it&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fede</title>
		<link>http://arcanecode.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29734</link>
		<dc:creator><![CDATA[Fede]]></dc:creator>
		<pubDate>Tue, 09 Aug 2011 19:57:06 +0000</pubDate>
		<guid isPermaLink="false">http://arcanecode.wordpress.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29734</guid>
		<description><![CDATA[Really helpfull, i had a little change, to support accents, changed ASCIIEncoding, to UTF8Encoding.]]></description>
		<content:encoded><![CDATA[<p>Really helpfull, i had a little change, to support accents, changed ASCIIEncoding, to UTF8Encoding.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sehe</title>
		<link>http://arcanecode.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29729</link>
		<dc:creator><![CDATA[sehe]]></dc:creator>
		<pubDate>Tue, 09 Aug 2011 07:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://arcanecode.wordpress.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29729</guid>
		<description><![CDATA[@Sorgulama: nobody was talking about URLs, just you.]]></description>
		<content:encoded><![CDATA[<p>@Sorgulama: nobody was talking about URLs, just you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Const</title>
		<link>http://arcanecode.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29697</link>
		<dc:creator><![CDATA[Const]]></dc:creator>
		<pubDate>Tue, 02 Aug 2011 07:12:41 +0000</pubDate>
		<guid isPermaLink="false">http://arcanecode.wordpress.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29697</guid>
		<description><![CDATA[@Alex: Actually base64 does not produce any non-ASCII characters. UTF-8 is not a magic trick to cover for &quot;non-ASCII stuff&quot;; there are other ASCII-compatible encodings out there, and if the _reader_ expects one of those, the &quot;non-ASCII stuff&quot; will appear as random characters.]]></description>
		<content:encoded><![CDATA[<p>@Alex: Actually base64 does not produce any non-ASCII characters. UTF-8 is not a magic trick to cover for &#8220;non-ASCII stuff&#8221;; there are other ASCII-compatible encodings out there, and if the _reader_ expects one of those, the &#8220;non-ASCII stuff&#8221; will appear as random characters.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rajin Enosis</title>
		<link>http://arcanecode.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29534</link>
		<dc:creator><![CDATA[Rajin Enosis]]></dc:creator>
		<pubDate>Sun, 26 Jun 2011 12:35:51 +0000</pubDate>
		<guid isPermaLink="false">http://arcanecode.wordpress.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-29534</guid>
		<description><![CDATA[Thanx a lot. It was very much helpful!]]></description>
		<content:encoded><![CDATA[<p>Thanx a lot. It was very much helpful!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vaishali</title>
		<link>http://arcanecode.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-28856</link>
		<dc:creator><![CDATA[vaishali]]></dc:creator>
		<pubDate>Tue, 18 Jan 2011 11:48:03 +0000</pubDate>
		<guid isPermaLink="false">http://arcanecode.wordpress.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-28856</guid>
		<description><![CDATA[Really nice and informative.]]></description>
		<content:encoded><![CDATA[<p>Really nice and informative.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sorgulama</title>
		<link>http://arcanecode.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-28088</link>
		<dc:creator><![CDATA[Sorgulama]]></dc:creator>
		<pubDate>Tue, 23 Nov 2010 12:38:27 +0000</pubDate>
		<guid isPermaLink="false">http://arcanecode.wordpress.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-28088</guid>
		<description><![CDATA[Great thanks. What about just using,
HttpUtility.UrlPathEncode(url)]]></description>
		<content:encoded><![CDATA[<p>Great thanks. What about just using,<br />
HttpUtility.UrlPathEncode(url)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jeet</title>
		<link>http://arcanecode.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-27880</link>
		<dc:creator><![CDATA[jeet]]></dc:creator>
		<pubDate>Thu, 15 Jul 2010 11:21:08 +0000</pubDate>
		<guid isPermaLink="false">http://arcanecode.wordpress.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-27880</guid>
		<description><![CDATA[Hi Arcane

thank you for the post,
well I have different sort of scenario.

I have one big string on which I apply compression. then I apply Base64encoding, but sadly it increases size of the string ( compression :( ), what should I do? I use Zlib for the compression.

pleas suggest
jeet

P.S.  do you have idea about iphone programming?]]></description>
		<content:encoded><![CDATA[<p>Hi Arcane</p>
<p>thank you for the post,<br />
well I have different sort of scenario.</p>
<p>I have one big string on which I apply compression. then I apply Base64encoding, but sadly it increases size of the string ( compression <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  ), what should I do? I use Zlib for the compression.</p>
<p>pleas suggest<br />
jeet</p>
<p>P.S.  do you have idea about iphone programming?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Spacemoses</title>
		<link>http://arcanecode.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-27850</link>
		<dc:creator><![CDATA[Spacemoses]]></dc:creator>
		<pubDate>Fri, 09 Jul 2010 13:08:49 +0000</pubDate>
		<guid isPermaLink="false">http://arcanecode.wordpress.com/2007/03/21/encoding-strings-to-base64-in-c/#comment-27850</guid>
		<description><![CDATA[Short, descriptive, informative, and to-the-point.  I like code examples that don&#039;t throw in tons of extra stuff like error checking and whatnot.  Any savvy developer will know to add this in to their own implementation where needed.  Thanks!]]></description>
		<content:encoded><![CDATA[<p>Short, descriptive, informative, and to-the-point.  I like code examples that don&#8217;t throw in tons of extra stuff like error checking and whatnot.  Any savvy developer will know to add this in to their own implementation where needed.  Thanks!</p>
]]></content:encoded>
	</item>
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